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#ifndef Py_INTERNAL_FILEUTILS_H #define Py_INTERNAL_FILEUTILS_H #ifdef __cplusplus extern "C" { #endif #ifndef Py_BUILD_CORE # error "Py_BUILD_CORE must be defined to include this header" #endif #include <locale.h> /* struct lconv */ struct _fileutils_state { int force_ascii; }; typedef enum { _Py_ERROR_UNKNOWN=0, _Py_ERROR_STRICT, _Py_ERROR_SURROGATEESCAPE, _Py_ERROR_REPLACE, _Py_ERROR_IGNORE, _Py_ERROR_BACKSLASHREPLACE, _Py_ERROR_SURROGATEPASS, _Py_ERROR_XMLCHARREFREPLACE, _Py_ERROR_OTHER } _Py_error_handler; PyAPI_FUNC(_Py_error_handler) _Py_GetErrorHandler(const char *errors); PyAPI_FUNC(int) _Py_DecodeLocaleEx( const char *arg, wchar_t **wstr, size_t *wlen, const char **reason, int current_locale, _Py_error_handler errors); PyAPI_FUNC(int) _Py_EncodeLocaleEx( const wchar_t *text, char **str, size_t *error_pos, const char **reason, int current_locale, _Py_error_handler errors); PyAPI_FUNC(char*) _Py_EncodeLocaleRaw( const wchar_t *text, size_t *error_pos); PyAPI_FUNC(PyObject *) _Py_device_encoding(int); #if defined(MS_WINDOWS) || defined(__APPLE__) /* On Windows, the count parameter of read() is an int (bpo-9015, bpo-9611). On macOS 10.13, read() and write() with more than INT_MAX bytes fail with EINVAL (bpo-24658). */ # define _PY_READ_MAX INT_MAX # define _PY_WRITE_MAX INT_MAX #else /* write() should truncate the input to PY_SSIZE_T_MAX bytes, but it's safer to do it ourself to have a portable behaviour */ # define _PY_READ_MAX PY_SSIZE_T_MAX # define _PY_WRITE_MAX PY_SSIZE_T_MAX #endif #ifdef MS_WINDOWS struct _Py_stat_struct { uint64_t st_dev; uint64_t st_ino; unsigned short st_mode; int st_nlink; int st_uid; int st_gid; unsigned long st_rdev; __int64 st_size; time_t st_atime; int st_atime_nsec; time_t st_mtime; int st_mtime_nsec; time_t st_ctime; int st_ctime_nsec; time_t st_birthtime; int st_birthtime_nsec; unsigned long st_file_attributes; unsigned long st_reparse_tag; uint64_t st_ino_high; }; #else # define _Py_stat_struct stat #endif PyAPI_FUNC(int) _Py_fstat( int fd, struct _Py_stat_struct *status); PyAPI_FUNC(int) _Py_fstat_noraise( int fd, struct _Py_stat_struct *status); PyAPI_FUNC(int) _Py_stat( PyObject *path, struct stat *status); PyAPI_FUNC(int) _Py_open( const char *pathname, int flags); PyAPI_FUNC(int) _Py_open_noraise( const char *pathname, int flags); PyAPI_FUNC(FILE *) _Py_wfopen( const wchar_t *path, const wchar_t *mode); PyAPI_FUNC(Py_ssize_t) _Py_read( int fd, void *buf, size_t count); PyAPI_FUNC(Py_ssize_t) _Py_write( int fd, const void *buf, size_t count); PyAPI_FUNC(Py_ssize_t) _Py_write_noraise( int fd, const void *buf, size_t count); #ifdef HAVE_READLINK PyAPI_FUNC(int) _Py_wreadlink( const wchar_t *path, wchar_t *buf, /* Number of characters of 'buf' buffer including the trailing NUL character */ size_t buflen); #endif #ifdef HAVE_REALPATH PyAPI_FUNC(wchar_t*) _Py_wrealpath( const wchar_t *path, wchar_t *resolved_path, /* Number of characters of 'resolved_path' buffer including the trailing NUL character */ size_t resolved_path_len); #endif PyAPI_FUNC(wchar_t*) _Py_wgetcwd( wchar_t *buf, /* Number of characters of 'buf' buffer including the trailing NUL character */ size_t buflen); PyAPI_FUNC(int) _Py_get_inheritable(int fd); PyAPI_FUNC(int) _Py_set_inheritable(int fd, int inheritable, int *atomic_flag_works); PyAPI_FUNC(int) _Py_set_inheritable_async_safe(int fd, int inheritable, int *atomic_flag_works); PyAPI_FUNC(int) _Py_dup(int fd); PyAPI_FUNC(int) _Py_get_blocking(int fd); PyAPI_FUNC(int) _Py_set_blocking(int fd, int blocking); #ifdef MS_WINDOWS PyAPI_FUNC(void*) _Py_get_osfhandle_noraise(int fd); PyAPI_FUNC(void*) _Py_get_osfhandle(int fd); PyAPI_FUNC(int) _Py_open_osfhandle_noraise(void *handle, int flags); PyAPI_FUNC(int) _Py_open_osfhandle(void *handle, int flags); #endif /* MS_WINDOWS */ // This is used after getting NULL back from Py_DecodeLocale(). #define DECODE_LOCALE_ERR(NAME, LEN) \ ((LEN) == (size_t)-2) \ ? _PyStatus_ERR("cannot decode " NAME) \ : _PyStatus_NO_MEMORY() PyAPI_DATA(int) _Py_HasFileSystemDefaultEncodeErrors; PyAPI_FUNC(int) _Py_DecodeUTF8Ex( const char *arg, Py_ssize_t arglen, wchar_t **wstr, size_t *wlen, const char **reason, _Py_error_handler errors); PyAPI_FUNC(int) _Py_EncodeUTF8Ex( const wchar_t *text, char **str, size_t *error_pos, const char **reason, int raw_malloc, _Py_error_handler errors); PyAPI_FUNC(wchar_t*) _Py_DecodeUTF8_surrogateescape( const char *arg, Py_ssize_t arglen, size_t *wlen); extern int _Py_wstat(const wchar_t *, struct stat *); PyAPI_FUNC(int) _Py_GetForceASCII(void); /* Reset "force ASCII" mode (if it was initialized). This function should be called when Python changes the LC_CTYPE locale, so the "force ASCII" mode can be detected again on the new locale encoding. */ PyAPI_FUNC(void) _Py_ResetForceASCII(void); PyAPI_FUNC(int) _Py_GetLocaleconvNumeric( struct lconv *lc, PyObject **decimal_point, PyObject **thousands_sep); PyAPI_FUNC(void) _Py_closerange(int first, int last); PyAPI_FUNC(wchar_t*) _Py_GetLocaleEncoding(void); PyAPI_FUNC(PyObject*) _Py_GetLocaleEncodingObject(void); #ifdef HAVE_NON_UNICODE_WCHAR_T_REPRESENTATION extern int _Py_LocaleUsesNonUnicodeWchar(void); extern wchar_t* _Py_DecodeNonUnicodeWchar( const wchar_t* native, Py_ssize_t size); extern int _Py_EncodeNonUnicodeWchar_InPlace( wchar_t* unicode, Py_ssize_t size); #endif extern int _Py_isabs(const wchar_t *path); extern int _Py_abspath(const wchar_t *path, wchar_t **abspath_p); #ifdef MS_WINDOWS extern int _PyOS_getfullpathname(const wchar_t *path, wchar_t **abspath_p); #endif extern wchar_t * _Py_join_relfile(const wchar_t *dirname, const wchar_t *relfile); extern int _Py_add_relfile(wchar_t *dirname, const wchar_t *relfile, size_t bufsize); extern size_t _Py_find_basename(const wchar_t *filename); PyAPI_FUNC(wchar_t*) _Py_normpath(wchar_t *path, Py_ssize_t size); extern wchar_t *_Py_normpath_and_size(wchar_t *path, Py_ssize_t size, Py_ssize_t *length); // The Windows Games API family does not provide these functions // so provide our own implementations. Remove them in case they get added // to the Games API family #if defined(MS_WINDOWS_GAMES) && !defined(MS_WINDOWS_DESKTOP) #include <winerror.h> extern HRESULT PathCchSkipRoot(const wchar_t *pszPath, const wchar_t **ppszRootEnd); #endif /* defined(MS_WINDOWS_GAMES) && !defined(MS_WINDOWS_DESKTOP) */ // Macros to protect CRT calls against instant termination when passed an // invalid parameter (bpo-23524). IPH stands for Invalid Parameter Handler. // Usage: // // _Py_BEGIN_SUPPRESS_IPH // ... // _Py_END_SUPPRESS_IPH #if defined _MSC_VER && _MSC_VER >= 1900 # include <stdlib.h> // _set_thread_local_invalid_parameter_handler() extern _invalid_parameter_handler _Py_silent_invalid_parameter_handler; # define _Py_BEGIN_SUPPRESS_IPH \ { _invalid_parameter_handler _Py_old_handler = \ _set_thread_local_invalid_parameter_handler(_Py_silent_invalid_parameter_handler); # define _Py_END_SUPPRESS_IPH \ _set_thread_local_invalid_parameter_handler(_Py_old_handler); } #else # define _Py_BEGIN_SUPPRESS_IPH # define _Py_END_SUPPRESS_IPH #endif /* _MSC_VER >= 1900 */ #ifdef __cplusplus } #endif #endif /* !Py_INTERNAL_FILEUTILS_H */
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